Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Gremlin conjurers are regarded as full members of the colony council, having listened to decision making for many decades. Conjurers have achieved the basic mastery of their spatial and temporal powers and are allowed to voice an opinion during council meetings. Through their increased magical prowess, conjurers typically live for many centuries and are allowed a subordinate role in leading the colony. Gremlins rarely become conjurers before aging one hundred years.
Special Notes: This unit can use one move to teleport between any two empty villages controlled by its side.
Advances from: | Gremlin Adept |
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Advances to: | Gremlin Sorcerer |
Cost: | 85 |
HP: | 46 |
Movement: | 6 |
XP: | 180 |
Level: | 3 |
Alignment: | neutral |
ID | strn_gremlin_conjurer |
Abilities: | teleport |
wand impact | 6 - 2 melee | ||
force shove impact | 10 - 4 ranged | magical | |
temporal rift arcane | 13 - 3 ranged | magical | |
spatial fissure pierce | 9 - 5 ranged | magical |
Resistances: | |
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blade | 30% |
pierce | 30% |
impact | 30% |
fire | 0% |
cold | -10% |
arcane | -20% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 70% |
Cancelar | 1 | 40% |
Continental | 1 | 50% |
Costeiro | 1 | 70% |
Costeiro | 2 | 40% |
Deep Water | 99 | 20% |
Flat | 1 | 50% |
Forest | 1 | 60% |
Frozen | 2 | 40% |
Hills | 1 | 60% |
Impassable | 99 | 90% |
Mountains | 2 | 70% |
Mushroom Grove | 1 | 60% |
Shallow Water | 2 | 40% |
Swamp | 2 | 40% |
Unwalkable | 99 | 20% |