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Gremlin Conjurer

(image)

Gremlin conjurers are regarded as full members of the colony council, having listened to decision making for many decades. Conjurers have achieved the basic mastery of their spatial and temporal powers and are allowed to voice an opinion during council meetings. Through their increased magical prowess, conjurers typically live for many centuries and are allowed a subordinate role in leading the colony. Gremlins rarely become conjurers before aging one hundred years.

Notas Especiais: Esta unidade pode usar un dos seus movementos para teletransportar entre dúas vilas baleiras calquera controladas polo seu bando.

Avanza dende: Gremlin Adept
Avanza a: Gremlin Sorcerer
Custo: 85
HP: 46
Movemento: 6
XP: 180
Nivel: 3
Aliñación: neutral
IDstrn_gremlin_conjurer
Habilidades: teletransportar
(image)wand
impacto
6 - 2
corpo a corpo
(image)force shove
impacto
10 - 4
a distancia
maxia
(image)temporal rift
arcano
13 - 3
a distancia
maxia
(image)spatial fissure
perforación
9 - 5
a distancia
maxia
Resistencias:
folla30%
perforación30%
impacto30%
lume0%
frío-10%
arcano-20%
TerreoCusto de MovementoDefensa
Area150%
Arrecife costeiro240%
Auga profunda9920%
Auga superficial240%
Bosque160%
Braña240%
Castelo170%
Chaira150%
Colonia de cogomelos160%
Conxelado240%
Cova140%
Infranqueable9990%
Intransitable9920%
Montañas270%
Outeiros160%
Vila170%