Veldtocht |
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EO AND EI DK LVW Vrijheid NW SoF SotBE DHvT HOvW DZW EVvTB OdBZ - TFGE |
Era |
S TdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Taal |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Gremlin sorcerers are typically the rulers of the gremlin colony and can live up to one millenia. It takes many centuries for conjurers to further their magical abilities to become a full sorcerer. The sorcerer's ability to command time and space is the matter of legend, and strikes fear in to the hearts of the colony's enemies.
Bijzonderheden: Deze eenheid kan met een beurt teleporteren tussen twee lege bevriende dorpen.
Promoveert van: | Gremlin Conjurer |
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Promoveert tot: | Gremlin Immortal |
Prijs: | 120 |
HP: | 64 |
Zetten: | 6 |
XP: | 400 |
Rang: | 4 |
Alliantie: | neutraal |
ID | strn_gremlin_sorcerer |
Vermogens: | teleportatie |
force blow stomp | 10 - 3 dichtbij | magisch | |
force shove stomp | 12 - 5 afstand | magisch | |
temporal rift mysterieus | 15 - 4 afstand | magisch | |
spatial fissure puntig | 11 - 6 afstand | magisch |
Weerstanden: | |
---|---|
scherp | 40% |
puntig | 40% |
stomp | 40% |
vuur | 10% |
kou | 0% |
mysterieus | -10% |
Terrein | Zetten | Verdediging |
---|---|---|
Bergen | 2 | 70% |
Bevroren | 2 | 40% |
Bos | 1 | 60% |
Diep water | 99 | 20% |
Dorp | 1 | 70% |
Grot | 1 | 40% |
Heuvels | 1 | 60% |
Kasteel | 1 | 70% |
Kustrif | 2 | 40% |
Moeras | 2 | 40% |
Onbegaanbaar | 99 | 90% |
Onbegaanbaar | 99 | 20% |
Ondiep water | 2 | 40% |
Paddenstoelenveld | 1 | 60% |
Vlak | 1 | 50% |
Zand | 1 | 50% |