Campagne |
---|
UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Wisps have a fondness for Tamer Seers, and are occasionally found in the company of other tamers as well. Though highly useful as messengers and scouts, it does take some extra effort to keep their attention. [upkeep=2]
Évolue à partir de : | |
---|---|
Évolue en : | Greater Wisp |
Coût : | 20 |
PV : | 8 |
Mouvement: | 8 |
XP : | 20 |
Niveau: | 0 |
Alignement : | chaotique |
ID | Wisp |
Capacités : | tirailleur, glowing |
None froid | 2 - 2 corps à corps | aura | |
None feu | 6 - 1 à distance |
Résistances : | |
---|---|
tranchant | 100% |
perforant | 100% |
contondant | 100% |
feu | 0% |
froid | 0% |
sacré | -100% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 1 | 50% |
Château | 2 | 20% |
Collines | 1 | 50% |
Eau peu profonde | 1 | 60% |
Eau profonde | 1 | 60% |
Forêt | 1 | 60% |
Forêt de champignons | 1 | 50% |
Gelé | 1 | 50% |
Impraticable | 1 | 60% |
Infranchissable | 10 | 70% |
Marais | 1 | 70% |
Montagnes | 1 | 50% |
Plat | 1 | 50% |
Récif | - | 0% |
Sable | 1 | 40% |
Village | 2 | 30% |