Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Wisps have a fondness for Tamer Seers, and are occasionally found in the company of other tamers as well. Though highly useful as messengers and scouts, it does take some extra effort to keep their attention. [upkeep=2]
Advances from: | |
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Advances to: | Greater Wisp |
Cost: | 20 |
HP: | 8 |
Movement: | 8 |
XP: | 20 |
Level: | 0 |
Alignment: | chaotic |
ID | Wisp |
Abilities: | skirmisher, glowing |
None cold | 2 - 2 melee | aura | |
None fire | 6 - 1 ranged |
Resistances: | |
---|---|
blade | 100% |
pierce | 100% |
impact | 100% |
fire | 0% |
cold | 0% |
arcane | -100% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 2 | 20% |
Cave | 1 | 50% |
Coastal Reef | - | 0% |
Deep Water | 1 | 60% |
Flat | 1 | 50% |
Forest | 1 | 60% |
Frozen | 1 | 50% |
Hills | 1 | 50% |
Impassable | 10 | 70% |
Mountains | 1 | 50% |
Mushroom Grove | 1 | 50% |
Sand | 1 | 40% |
Shallow Water | 1 | 60% |
Swamp | 1 | 70% |
Unwalkable | 1 | 60% |
Village | 2 | 30% |