Kampagnen |
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EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
From decades of practice, gremlin phasemasters have learned to slow down their opponents while increasing their own rate of attack. Although having offically completed their training, gremlin phasemasters continue to better themselves and increase their speed. Gremlin phasemasters know no equal in their speed and agility with the blade. Their role in the colony is to train young hackers and phaseblades to reach their true potential. Gremlin phasemasters occasionally perform difficult missions for the benefit of the colony. Legends tell of phasemasters who could move swiftly enough to slaughter entire armies single handedly.
Vorherige Stufe: | Gremlin Phaseblade |
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Nächste Stufe: | |
Kosten: | 15 |
LP: | 62 |
Bewegungskosten: | 6 |
EP: | 100 |
Level: | 3 |
Tag-/Nachteinfluss: | neutral |
ID | strn_gremlin_phasemaster |
Fertigkeiten: | Teleportation |
phaseblade Klinge | 5 - 10 Nahkampf | verlangsamen |
Resistenzen: | |
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Klinge | 30% |
Stich | 30% |
Wucht | 30% |
Feuer | 0% |
Kälte | -10% |
Arkan | -20% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 2 | 70% |
Burg | 1 | 70% |
Dorf | 1 | 70% |
Flachland | 1 | 50% |
Gefroren | 2 | 40% |
Höhle | 1 | 40% |
Hügel | 1 | 60% |
Küstennahes Riff | 2 | 40% |
Pilzhain | 1 | 60% |
Sand | 1 | 50% |
Seichtes Wasser | 2 | 40% |
Sumpf | 2 | 40% |
Tiefes Wasser | 99 | 20% |
Unbegehbar | 99 | 20% |
Unpassierbar | 99 | 90% |
Wald | 1 | 60% |