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Spy

(image)

Spies are better than scouts at infiltrating the enemy. In addition to the intelegence they gather, they so havoc where the go in the form of poison. IMPORTANT NOTE: Spies cannot capture villages (though they can hide in enemy villages).

Advances from: Scout
Advances to:
Cost: 19
HP: 32
Movement: 6
XP: 50
Level: 2
Alignment: chaotic
IDGPA_Spy
Abilities: ambush, concealment, nightstalk
(image)Sabotage
fire
4 - 0
secret
sabotage
(image)Poison
arcane
6 - 2
secret
poison
Resistances:
blade-20%
pierce-20%
impact20%
fire20%
cold20%
arcane20%
TerrainMovement CostDefense
Castle180%
Cave250%
Coastal Reef250%
Deep Water9940%
Flat160%
Forest170%
Frozen340%
Hills270%
Impassable9990%
Mountains370%
Mushroom Grove240%
Sand250%
Shallow Water240%
Swamp240%
Unwalkable990%
Village180%