Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Will O' Whisp is an orb of energy summoned by the gremlins for reconnaissance and acts as a medium to extend the perception of the summoner. As a construct of pure magical energy, the whisp has greater maneuvarability than gremlins. Consequently, the whisp is also more vulnerable to magical attacks but is resistant to physical attacks.
Advances from: | |
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Advances to: | |
Cost: | 10 |
HP: | 21 |
Movement: | 8 |
XP: | 90 |
Level: | 0 |
Alignment: | neutral |
ID | strn_willowhisp |
Abilities: |
strobe fire | 3 - 3 melee | slows |
Resistances: | |
---|---|
blade | 20% |
pierce | 20% |
impact | 20% |
fire | -20% |
cold | -30% |
arcane | -40% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 50% |
Cancelar | 1 | 50% |
Continental | 1 | 50% |
Costeiro | 1 | 50% |
Costeiro | 1 | 50% |
Deep Water | 1 | 50% |
Flat | 1 | 50% |
Forest | 1 | 50% |
Frozen | 1 | 50% |
Hills | 1 | 50% |
Impassable | 99 | 50% |
Mountains | 1 | 50% |
Mushroom Grove | 1 | 50% |
Shallow Water | 1 | 50% |
Swamp | 1 | 50% |
Unwalkable | 1 | 50% |