Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
These small white horses bear proudly a horn in the middle of their forehead. Composed by light and life forces, they are so full of them that its mere presence heals allied units around them.
Special Notes: This unit is capable of basic healing. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | |
---|---|
Advances to: | Silver Unicorn |
Cost: | 19 |
HP: | 37 |
Movement: | 7 |
XP: | 38 |
Level: | 1 |
Alignment: | lawful |
ID | EOM_Unicorn |
Abilities: | heals +4 |
horn pierce | 7 - 2 melee | charge | |
lightbeam arcane | 6 - 1 ranged | magical |
Resistances: | |
---|---|
blade | 20% |
pierce | -20% |
impact | 30% |
fire | 0% |
cold | 20% |
arcane | 30% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 40% |
Cancelar | 4 | 20% |
Continental | 2 | 30% |
Costeiro | 1 | 40% |
Costeiro | 3 | 30% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 3 | 30% |
Frozen | 2 | 30% |
Hills | 2 | 40% |
Impassable | 99 | 20% |
Mountains | 99 | 20% |
Mushroom Grove | 4 | 20% |
Shallow Water | 4 | 20% |
Swamp | 4 | 20% |
Unwalkable | 99 | 20% |