Campagna |
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UIO DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - TFGE |
Era |
Ede Ep - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
After studying for several decades, gremlin acolytes are promoted to adepts. Although still considered novices after only a few decades experience by their elders, Adepts gain the privilidge of attending the colony council but are not allowed to voice an opinion. Instead, adepts learn how the colony is governed so that in the future, they may lead it. Adepts are no longer required to perform menial colony chores as signified by thier feathered caps.
Note speciali:Questa unità può usare una mossa per trasportarsi istantaneamente fra due villaggi vuoti controllati dalla propria fazione.
Avanza da: | Gremlin Acolyte |
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Avanza come: | Gremlin Conjurer |
Costo: | 39 |
PF: | 35 |
Movimento: | 6 |
PE: | 130 |
Level: | 2 |
Allineamento: | neutrale |
ID | strn_gremlin_adept |
Abilità: | teletrasporto |
beak impatto | 6 - 1 ravvicinato | ||
force shove impatto | 8 - 4 a distanza | magico | |
temporal rift esoterico | 10 - 3 a distanza | magico |
Resistenze: | |
---|---|
lama | 20% |
perfora | 20% |
impatto | 20% |
fuoco | -10% |
freddo | -20% |
esoterico | -30% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 2 | 40% |
Acque profonde | 99 | 20% |
Campo di funghi | 1 | 60% |
Castello | 1 | 70% |
Caverna | 1 | 40% |
Colline | 1 | 60% |
Congelato | 2 | 40% |
Foresta | 1 | 60% |
Impervio | 99 | 20% |
Invalicabile | 99 | 90% |
Montagne | 2 | 70% |
Palude | 2 | 40% |
Pianura | 1 | 50% |
Sabbia | 1 | 50% |
Scogliera | 2 | 40% |
Villaggio | 1 | 70% |