Campagna |
---|
UIO DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - TFGE |
Era |
Ede Ep - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Trained seals are an important part of the military, as they enable these Elves to control the seas. The use of aquatic allies is also helpful in the hunt, as it provides the Issaelfr with wider access to the bounty of the seas.
Avanza da: | |
---|---|
Avanza come: | Fleet Seal |
Costo: | 13 |
PF: | 28 |
Movimento: | 7 |
PE: | 18 |
Level: | 0 |
Allineamento: | neutrale |
ID | Seal |
Abilità: |
bite lama | 5 - 3 ravvicinato |
Resistenze: | |
---|---|
lama | 0% |
perfora | 0% |
impatto | 0% |
fuoco | 0% |
freddo | 40% |
esoterico | 20% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 1 | 50% |
Acque profonde | 1 | 60% |
Campo di funghi | 2 | 50% |
Castello | 1 | 60% |
Caverna | 3 | 40% |
Colline | 100 | 20% |
Congelato | 1 | 40% |
Foresta | 3 | 30% |
Impervio | 100 | 0% |
Invalicabile | 100 | 90% |
Montagne | 100 | 20% |
Palude | 2 | 40% |
Pianura | 2 | 20% |
Sabbia | 1 | 20% |
Scogliera | - | 0% |
Villaggio | 1 | 50% |