Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Stalkers are an 'elite' kind of animated corpse. Common myth says the first one was created when an experiment by a high level necromancer went terribly wrong and that they've been multiplying unstobbably ever since. It is said they can actually sense healthy people nearby and are drawn, and empowered by this sense. Ironically people with some sort of ailment or injury are actually safer. They are feared by almost all races. Oddly, there is almost no mention of them in Drake lore.
Remarques : Ceux qui meurent de la peste deviendront des morts-vivants, sauf s'ils sont dans un village. Pendant un combat, cette unité draine la vie de ses victimes pour renouveler la sienne. When defending with this attack the enemy has 20% less chance to hit. This attack always hits and drains if the enemy unit is uninjured. If the enemy unit is injured this attack does 7 damage.
Évolue à partir de : | |
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Évolue en : | |
Coût : | 47 |
PV : | 33 |
Mouvement: | 5 |
XP : | 150 |
Niveau: | 3 |
Alignement : | chaotique |
ID | GEB_stalker |
Capacités : |
touch contondant | 22 - 2 corps à corps | peste drain guaruntee | |
fist contondant | 7 - 3 corps à corps | peste fright |
Résistances : | |
---|---|
tranchant | 20% |
perforant | 20% |
contondant | 0% |
feu | 0% |
froid | 0% |
sacré | -40% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 1 | 40% |
Château | 1 | 40% |
Collines | 1 | 50% |
Eau peu profonde | 2 | 20% |
Eau profonde | 99 | 20% |
Forêt | 2 | 40% |
Forêt de champignons | 2 | 50% |
Gelé | 2 | 20% |
Impraticable | 99 | 20% |
Infranchissable | 99 | 40% |
Marais | 2 | 20% |
Montagnes | 2 | 60% |
Plat | 1 | 30% |
Récif | 2 | 30% |
Sable | 2 | 30% |
Village | 1 | 40% |