Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Gremlin Hunters are adept at becoming invisible by bending space and time around themselves. By being difficult to detect, hunters can teleport outside of the colony's mother city. Gremlins do not like the taste of human food and prefer to prepare it themselves. Being picky eaters, gremlin hunters forage in the nearby forests for roots, berries, insects, and small game.
Special Notes: This unit can use one move to teleport between any two empty villages controlled by its side.
Advances from: | |
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Advances to: | Gremlin Tracker |
Cost: | 9 |
HP: | 25 |
Movement: | 6 |
XP: | 40 |
Level: | 1 |
Alignment: | neutral |
ID | strn_gremlin_hunter |
Abilities: | teleport, ambush |
Sickle pierce | 8 - 2 melee |
Resistances: | |
---|---|
blade | 10% |
pierce | 10% |
impact | 10% |
fire | 0% |
cold | -10% |
arcane | -20% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 70% |
Cave | 1 | 40% |
Coastal Reef | 2 | 40% |
Deep Water | 99 | 20% |
Flat | 1 | 50% |
Forest | 1 | 60% |
Frozen | 2 | 40% |
Hills | 1 | 60% |
Impassable | 99 | 90% |
Mountains | 2 | 70% |
Mushroom Grove | 1 | 60% |
Sand | 1 | 50% |
Shallow Water | 2 | 40% |
Swamp | 2 | 40% |
Unwalkable | 99 | 20% |
Village | 1 | 70% |