Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Gremlin Acolytes manipulate their nearby surroundings by creating ripples in time and space. They act as apprentices to older gremlins as they work to master their temporal and spatial powers. Some common tasks of Acolytes are enlarging cramped spaces to create living quarters for the colony and disposing of trash through temporal rifts.
Special Notes: This unit can use one move to teleport between any two empty villages controlled by its side.
Advances from: | |
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Advances to: | Gremlin Adept |
Cost: | 21 |
HP: | 26 |
Movement: | 6 |
XP: | 100 |
Level: | 1 |
Alignment: | neutral |
ID | strn_gremlin_acolyte |
Abilities: | teleport |
beak blade | 3 - 1 melee | ||
force shove impact | 6 - 4 ranged | magical | |
temporal rift arcane | 8 - 3 ranged | magical |
Resistances: | |
---|---|
blade | 10% |
pierce | 10% |
impact | 10% |
fire | 0% |
cold | -10% |
arcane | -20% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 70% |
Cave | 1 | 40% |
Coastal Reef | 2 | 40% |
Deep Water | 99 | 20% |
Flat | 1 | 50% |
Forest | 1 | 60% |
Frozen | 2 | 40% |
Hills | 1 | 60% |
Impassable | 99 | 90% |
Mountains | 2 | 70% |
Mushroom Grove | 1 | 60% |
Sand | 1 | 50% |
Shallow Water | 2 | 40% |
Swamp | 2 | 40% |
Unwalkable | 99 | 20% |
Village | 1 | 70% |