Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Although most crabs of the Brungar forces are as large as the trolls of ancient times, some council members are simply impatient. Not bothering to wait for the crustacean to reach its full size and combat capability, they deploy crabs at the average size, which is admittedly still quite large by human standards. A crab's exoskeleton can rival steel in strength, and has the added benefit of being much lighter, which makes them extremely effective in melee combat. When faced with a warrior attacking from distance, the crab can launch streams of water. In the wild, these crabs usually survive by ambushing unsuspecting humans on beaches.
Special Notes: This unit is at home on the beach, and can move undetected in any sandy area or oasis.
Advances from: | |
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Advances to: | Overgrown Crab |
Cost: | 15 |
HP: | 30 |
Movement: | 4 |
XP: | 39 |
Level: | 1 |
Alignment: | chaotic |
ID | Crab |
Abilities: | Beach Home |
Claw pierce | 8 - 2 melee | ||
Water Spray impact | 4 - 3 ranged |
Resistances: | |
---|---|
blade | 20% |
pierce | 30% |
impact | -10% |
fire | 0% |
cold | 0% |
arcane | 0% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 50% |
Cave | 1 | 40% |
Coastal Reef | 1 | 60% |
Deep Water | 2 | 50% |
Flat | 1 | 40% |
Forest | 3 | 30% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 99 | 1% |
Mountains | 3 | 30% |
Mushroom Grove | 2 | 40% |
Sand | 1 | 70% |
Shallow Water | 1 | 60% |
Swamp | 2 | 50% |
Unwalkable | 99 | 1% |
Village | 1 | 50% |