Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
What seeds are sown such crops are grown. This is very visible among the walking trees. The darkest forests have their own kind of woses - grim, dark, and seemingly weaker than their more sunbathed kin, yet more lively and warliking, for within them burns the wrath of the forest. Those woodclad spirits are quick to release their anger on anyone foolish enough to invade their realm.
Special Notes: In woodlands, this unit's ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. This unit regenerates, which allows it to heal as though always stationed in a village.
Advances from: | |
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Advances to: | dark elder wose |
Cost: | 20 |
HP: | 50 |
Movement: | 4 |
XP: | 40 |
Level: | 1 |
Alignment: | chaotic |
ID | dark_wose |
Abilities: | ambush, regenerates |
crush impact | 12 - 2 melee | ||
tear apart impact | 6 - 3 melee | berserk |
Resistances: | |
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blade | 0% |
pierce | 60% |
impact | 40% |
fire | -50% |
cold | 10% |
arcane | -30% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 20% |
Cave | 3 | 20% |
Coastal Reef | 2 | 20% |
Deep Water | 99 | 10% |
Flat | 1 | 20% |
Forest | 1 | 40% |
Frozen | 2 | 20% |
Hills | 2 | 30% |
Impassable | 99 | 20% |
Mountains | 3 | 30% |
Mushroom Grove | 2 | 30% |
Sand | 2 | 20% |
Shallow Water | 2 | 20% |
Swamp | 2 | 30% |
Unwalkable | 99 | 20% |
Village | 1 | 20% |