Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
These units have no combat moves, period. While this makes them seem useless, they are actually nodes in which an extensive matrix of information travels. As such, they are responsible for broadcasting commands, making them roughly equivalent to a unit with Leadership. They are almost always protected by a phalanx of drones and are not easy to target. This unit upgrades to a Steel Cybercore if it can survive one battle, gaining 1 XP.
Special Notes:This unit has a leadership effect on all mechanical units.
Advances from: | |
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Advances to: | Steel Cybercore |
Cost: | 14 |
HP: | 20 |
Movement: | 6 |
XP: | 1 |
Level: | 0 |
Alignment: | neutral |
ID | cybercone |
Abilities: | broadcast |
collide impact | 2 - 1 melee |
Resistances: | |
---|---|
blade | 10% |
pierce | 20% |
impact | -20% |
fire | -20% |
cold | -20% |
arcane | 30% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 50% |
Cave | 1 | 50% |
Coastal Reef | 1 | 50% |
Deep Water | 1 | 50% |
Flat | 1 | 50% |
Forest | 2 | 40% |
Frozen | 1 | 50% |
Hills | 1 | 50% |
Impassable | 99 | 10% |
Mountains | 1 | 50% |
Mushroom Grove | 1 | 50% |
Sand | 1 | 50% |
Shallow Water | 1 | 50% |
Swamp | 1 | 50% |
Unwalkable | 1 | 20% |
Village | 1 | 60% |