Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
In the wilds of Northern Evrosia, harsh storms are common. When the native orcish peoples see the clouds gather, they huddle inside their huts, hoping for the storm to pass quickly, so that their daily life can continue. They are accustomed to such weather, and do not fear it. However, If one of the clouds is not merely a storm cloud, not even walls can save them.
Special Notes: This unit gains 1 hitpoint added to its maximum whenever it kills a living unit. The swarming attacks of this unit become less deadly whenever its members are wounded.
Advances from: | |
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Advances to: | |
Cost: | 21 |
HP: | 40 |
Movement: | 7 |
XP: | 16 |
Level: | 1 |
Alignment: | chaotic |
ID | Gobblers |
Abilities: | feeding |
swarm pierce | 3 - 9 melee | swarm |
Resistances: | |
---|---|
blade | 30% |
pierce | 50% |
impact | 20% |
fire | -30% |
cold | -20% |
arcane | -20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 60% |
Coastal Reef | - | 100% |
Deep Water | 1 | 60% |
Flat | 1 | 60% |
Forest | 1 | 60% |
Frozen | 1 | 60% |
Hills | 1 | 60% |
Impassable | 100 | 100% |
Mountains | 1 | 60% |
Mushroom Grove | 1 | 60% |
Sand | 1 | 60% |
Shallow Water | 1 | 60% |
Swamp | 1 | 60% |
Unwalkable | 1 | 100% |