Campaign |
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AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
AoH D GW - D(AM) EoM EoMR I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) |
Language |
C |
A lich is the physical embodiment of black magic's first goal: the quest to achieve immortality. Though a great deal is sacrificed in the rebirth, in becoming a lich one cheats death of that which truly gives it terror. For it is the mind that is retained, and the spirit which follows, though the body may wither away. It is not known, save perhaps by the inner circles of necromancy, whether life is prolonged indefinitely or simply extended. But the fact that this question can be raised at all, testifies to the magnitude of what their order has achieved. Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit can move unseen in deep water, requiring no air from the surface.
Advances from: | Dark Sorcerer |
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Advances to: | |
Cost: | 50 |
HP: | 60 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Lich |
Abilities: | submerge |
touch arcane | 8 - 3 melee | drains | |
chill tempest cold | 12 - 3 ranged | magical | |
shadow wave arcane | 9 - 3 ranged | magical |
Resistances: | |
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blade | 10% |
pierce | 30% |
impact | -10% |
fire | -20% |
cold | 60% |
arcane | -40% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Deep Water | 3 | 10% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 2 | 30% |
Hills | 2 | 50% |
Impassable | 99 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 60% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 2 | 30% |
Unwalkable | 99 | 20% |
Village | 1 | 60% |