Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark.
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
Avansati unitatea | Thief |
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Advances to: | Assassin |
Cost: | 24 |
HP: | 40 |
Movement: | 6 |
XP: | 70 |
Level: | 2 |
Alignment: | chaotic |
ID | Rogue |
Abilities: | skirmisher |
dagger lama | 6 - 3 corp la corp | backstab | |
knife lama | 4 - 3 la distanta |
rezistenta atacatorului vs | |
---|---|
lama | -30% |
foc | -20% |
impact | -20% |
foc | 0% |
aur | 0% |
la distanta | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 50% |
Cave Wall | 99 | 50% |
Chasm | 99 | 20% |
Deep Water | 99 | 30% |
Forest | 2 | 70% |
Grassland | 1 | 60% |
Hills | 2 | 70% |
Mountains | 3 | 70% |
Mushroom Grove | 2 | 70% |
Sand | 2 | 40% |
Shallow Water | 2 | 40% |
Snow | 2 | 40% |
Swamp | 2 | 40% |
Village | 1 | 70% |