Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Only the more perverse and sadistic of necromancers know what must be done to turn a person into a ghoul, and it is a secret they are not telling. The result, however, is all too well known; it is a beast that knows nothing of its days as a human being, a creature that shambles about as naked as the day it was born, and gorges itself on the flesh of the dead.
It is because of such things that necromancy is condemned with an almost primal hatred in all civilized lands.
Special Notes: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.
Advances from: | |
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Advances to: | Necrophage |
Cost: | 16 |
HP: | 33 |
Movement: | 5 |
XP: | 35 |
Level: | 1 |
Alignment: | chaotic |
ID | Ghoul |
Abilities: |
claws blade | 4 - 3 melee | poison |
Resistances: | |
---|---|
blade | 10% |
pierce | 30% |
impact | 0% |
fire | 10% |
cold | 40% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 60% |
Cancelar | 2 | 40% |
Cave Wall | 99 | 40% |
Chasm | 99 | 20% |
Continental | 2 | 30% |
Deep Water | 99 | 10% |
Forest | 2 | 50% |
Hills | 2 | 50% |
Ilha | 1 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 60% |
Shallow Water | 3 | 20% |
Swamp | 2 | 30% |
não | 2 | 30% |